Skip to content

LiteFX::Rendering::IRayTracingPipeline::maxRecursionDepth

Returns the maximum number of ray bounces.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] virtual UInt32 maxRecursionDepth() const noexcept = 0;

Return Value

The shader record collection of the ray tracing pipeline.