LiteFX::Rendering::GraphicsFactory::createTopLevelAccelerationStructure¶
Creates a top-level acceleration structure.
Synopsis¶
Declared in <litefx/rendering.hpp>
UniquePtr<TTLAS> createTopLevelAccelerationStructure(AccelerationStructureFlags flags) const;
Description¶
This method is only supported if the GraphicsDeviceFeatures::RayTracing feature is enabled.
Return Value¶
The top-level acceleration structure instance.
Parameters¶
| Name | Description |
|---|---|
| flags | The flags that define how the acceleration structure is built. |
See Also¶
ITopLevelAccelerationStructure