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LiteFX::Rendering::GraphicsFactory::createBuffer

Creates a buffer of type type.

Synopsis

Declared in <litefx/rendering.hpp>

virtual SharedPtr<TBuffer> createBuffer(
    String const& name,
    BufferType type,
    ResourceHeap heap,
    size_t elementSize,
    UInt32 elements = 1,
    ResourceUsage usage = ResourceUsage::Default,
    AllocationBehavior allocationBehavior = AllocationBehavior::Default) const = 0;

Return Value

The instance of the buffer.

Parameters

NameDescription
nameThe name of the buffer.
typeThe type of the buffer.
heapThe heap to allocate the buffer on.
elementSizeThe size of an element in the buffer (in bytes).
elementsThe number of elements in the buffer (in case the buffer is an array).
usageThe intended usage for the buffer.
allocationBehaviorThe behavior controlling what happens if currently there is not enough memory available for the resource.