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LiteFX::Rendering::DescriptorSetLayoutBuilder::withAccelerationStructure

Adds a ray-tracing acceleration structure.

Synopsis

Declared in <litefx/rendering_builders.hpp>

template<typename TSelf>
[[nodiscard]] constexpr TSelf&& withAccelerationStructure(this 
    TSelf&& self,
    UInt32 binding);

Description

This method is only supported, if the GraphicsDeviceFeatures::RayTracing feature is enabled.

Return Value

Note

The return value should not be discarded.

Parameters

NameDescription
bindingThe binding point or register index of the descriptor.