LiteFX::Rendering::DescriptorSetLayout::allocate¶
allocate overloads
Synopses¶
Declared in <litefx/rendering.hpp>
Allocates a new descriptor set or returns an instance of an unused descriptor set.
virtual UniquePtr<descriptor_set_type> allocate(Generator<DescriptorBinding> bindings) const;
Allocates a new descriptor set or returns an instance of an unused descriptor set.
virtual UniquePtr<descriptor_set_type> allocate(Span<DescriptorBinding> bindings) const;
Allocates a new descriptor set or returns an instance of an unused descriptor set.
virtual UniquePtr<descriptor_set_type> allocate(std::initializer_list<DescriptorBinding> bindings = { }) const;
Allocates an array of descriptor sets.
[[dllimport, dllexport]] Generator<UniquePtr<IDescriptorSet>> allocate(
UInt32 descriptorSets,
std::function<Generator<DescriptorBinding>(UInt32)> bindingFactory) const;
Allocates an array of descriptor sets.
virtual Generator<UniquePtr<descriptor_set_type>> allocate(
UInt32 descriptorSets,
std::function<Generator<DescriptorBinding>(UInt32)> bindings) const;
Allocates an array of descriptor sets.
virtual Generator<UniquePtr<descriptor_set_type>> allocate(
UInt32 descriptorSets,
std::initializer_list<std::initializer_list<DescriptorBinding>> bindings = { }) const;
Allocates an array of descriptor sets.
virtual Generator<UniquePtr<descriptor_set_type>> allocate(
UInt32 descriptorSets,
std::mdspan<DescriptorBinding, std::dextents<size_t, 2>> bindings) const;
Allocates an array of descriptor sets.
virtual UniquePtr<descriptor_set_type> allocate(
UInt32 descriptors,
Generator<DescriptorBinding> bindings) const = 0;
Allocates an array of descriptor sets.
virtual UniquePtr<descriptor_set_type> allocate(
UInt32 descriptors,
Span<DescriptorBinding> bindings) const = 0;
Allocates an array of descriptor sets.
virtual UniquePtr<descriptor_set_type> allocate(
UInt32 descriptors,
std::initializer_list<DescriptorBinding> bindings) const = 0;
Allocates an array of descriptor sets.
virtual Generator<UniquePtr<descriptor_set_type>> allocate(
UInt32 descriptorSets,
UInt32 descriptors,
std::function<Generator<DescriptorBinding>(UInt32)> bindingFactory) const = 0;
Allocates an array of descriptor sets.
virtual Generator<UniquePtr<descriptor_set_type>> allocate(
UInt32 descriptorSets,
UInt32 descriptors,
std::initializer_list<std::initializer_list<DescriptorBinding>> bindings = { }) const = 0;
Allocates an array of descriptor sets.
virtual Generator<UniquePtr<descriptor_set_type>> allocate(
UInt32 descriptorSets,
UInt32 descriptors,
std::mdspan<DescriptorBinding, std::dextents<size_t, 2>> bindings) const = 0;
Return Value¶
- The instance of the descriptor set.
- A generator that produces the descriptor set instances.
Parameters¶
| Name | Description |
|---|---|
| bindings | Optional default bindings for descriptors in the descriptor set. |
| descriptorSets | The number of descriptor sets to allocate. |
| bindingFactory | A factory function that is called for each descriptor in each descriptor set in order to provide the default bindings. |
| descriptors | The number of descriptor sets to allocate. |
See Also¶
IDescriptorLayout
allocate(std::initializer_list)