LiteFX::Rendering::DescriptorBindingPoint::Register¶
Stores the register index of the binding point.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
UInt32 Register = { 0 };LiteFX::Rendering::DescriptorBindingPoint::Register¶Stores the register index of the binding point.
Declared in <litefx/rendering_api.hpp>
UInt32 Register = { 0 };