LiteFX::Rendering::ICommandBuffer::begin¶
Sets the command buffer into recording state, so that it can receive command that should be submitted to the parent CommandQueue.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual void begin() const = 0;
Description¶
Note that you have to wait for a command buffer to be executed on the parent CommandQueue before you can begin recording on it again.
Exceptions¶
| Name | Thrown on |
|---|---|
RuntimeException | Thrown, if the command buffer is already recording. |
See Also¶
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