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LiteFX::Rendering::ICommandBuffer::begin

Sets the command buffer into recording state, so that it can receive command that should be submitted to the parent CommandQueue.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] virtual void begin() const = 0;

Description

Note that you have to wait for a command buffer to be executed on the parent CommandQueue before you can begin recording on it again.

Exceptions

NameThrown on
RuntimeExceptionThrown, if the command buffer is already recording.

See Also

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