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LiteFX::Math::Matrix::operator DirectX::XMFLOAT3X4

Converts the matrix into a 3x4 DirectX matrix.

Synopsis

Declared in <litefx/matrix.hpp>

constexpr operator DirectX::XMFLOAT3X4() const noexcept
requires (mat_rows >= 3 && mat_cols >= 4 && std::convertible_to<scalar_type, float>);

Return Value

The DirectX matrix instance.