LiteFX::Math::Matrix::operator DirectX::XMFLOAT4X3¶
Converts the matrix into a 4x3 DirectX matrix.
Synopsis¶
Declared in <litefx/matrix.hpp>
constexpr operator DirectX::XMFLOAT4X3() const noexcept
requires (mat_rows >= 4 && mat_cols >= 3 && std::convertible_to<scalar_type, float>);
Return Value¶
The DirectX matrix instance.