LiteFX::Math::Matrix::operator DirectX::XMFLOAT4X4¶
Converts the matrix into a 4x4 DirectX matrix.
Synopsis¶
Declared in <litefx/matrix.hpp>
constexpr operator DirectX::XMFLOAT4X4() const noexcept
requires (mat_rows >= 4 && mat_cols >= 4 && std::convertible_to<scalar_type, float>);
Return Value¶
The DirectX matrix instance.