Matrix [constructor] | Constructors |
~Matrix [destructor] | Destroys the matrix instance. |
operator= | Assignment operators |
at | Returns the element at a specified position. |
begin | Returns an iterator for that addresses the begin of the matrix elements. |
cbegin | Returns a constant iterator for that addresses the begin of the matrix elements. |
cend | Returns a constant iterator for that addresses the end of the matrix elements. |
column | Returns a copy of a column over the matrix. |
elements | Returns a pointer to the raw data of the matrix. |
end | Returns an iterator for that addresses the end of the matrix elements. |
operator[] | Returns an element of the matrix. |
row | Returns a view over a row of the matrix. |
size | Returns the number of elements of the matrix. |
symmetric | Returns whether or not the matrix is symmetric, that is the number of rows and columns are equal. |
transpose | Returns a copy of the matrix where the elements are transposed. |
operator DirectX::XMFLOAT3X3 | Converts the matrix into a 3x3 DirectX matrix. |
operator DirectX::XMFLOAT3X4 | Converts the matrix into a 3x4 DirectX matrix. |
operator DirectX::XMFLOAT4X3 | Converts the matrix into a 4x3 DirectX matrix. |
operator DirectX::XMFLOAT4X4 | Converts the matrix into a 4x4 DirectX matrix. |
operator DirectX::XMMATRIX | Converts the matrix into a DirectX matrix. |
operator glm::mat<2, 2, scalar_type> | Converts the matrix into a 2x2 glm matrix. |
operator glm::mat<2, 3, scalar_type> | Converts the matrix into a 3x2 glm matrix. |
operator glm::mat<2, 4, scalar_type> | Converts the matrix into a 4x2 glm matrix. |
operator glm::mat<3, 2, scalar_type> | Converts the matrix into a 2x3 glm matrix. |
operator glm::mat<3, 3, scalar_type> | Converts the matrix into a 3x3 glm matrix. |
operator glm::mat<3, 4, scalar_type> | Converts the matrix into a 4x3 glm matrix. |
operator glm::mat<4, 2, scalar_type> | Converts the matrix into a 2x4 glm matrix. |
operator glm::mat<4, 3, scalar_type> | Converts the matrix into a 3x4 glm matrix. |
operator glm::mat<4, 4, scalar_type> | Converts the matrix into a 4x4 glm matrix. |
operator glm::mat<cols, rows, scalar_type> | Converts the matrix into a glm matrix. |
operator std::array<T, mat_rows * mat_cols> | Converts the matrix to an instance of std::array. |
operator std::mdspan<scalar_type const, std::extents<size_t, mat_rows, mat_cols>> | Converts the matrix into a multi-dimensional view over the elements. |
operator std::mdspan<scalar_type, std::extents<size_t, mat_rows, mat_cols>> | Converts the matrix into a multi-dimensional view over the elements. |
operator std::span<scalar_type const> | Converts the matrix into a linear view over the elements. |
operator std::span<scalar_type> | Converts the matrix into a linear view over the elements. |
operator std::vector<T> | Converts the matrix into an instance of type std::vector. |