LiteFX::Math::Vector4i¶
Synopsis¶
Declared in <litefx/math.hpp>
class [[dllexport, dllimport]] Vector4i
: public Vector<Int32, 4>
Base Classes¶
| Name | Description |
|---|---|
Vector<Int32, 4> | An algebraic vector type. The value type of a vector must be in standard layout (i.e., std::is_standard_layout_v<T> must evaluate to true). This constraint is enforced at compile time and ensures that vector types can be binary marshaled. For example, the LiteFX::Graphics::Vertex type stores nothing more than a series of vectors. The standard layout constraint ensures that a set of vertices can be converted into a plain byte array and back. |
Type Aliases¶
| Name | Description |
|---|---|
scalar_type | The type of the vector elements. |
vec_type | The type of the vector itself. |
Member Functions¶
| Name | Description |
|---|---|
Vector4i [constructor] | Constructors |
operator= | Assignment operators |
begin | Returns an interator for that addresses the begin of the vector elements. |
cbegin | Returns a constant interator for that addresses the begin of the vector elements. |
cend | Returns a constant interator for that addresses the end of the vector elements. |
elements | Returns a pointer to the elements of the vector. |
end | Returns an interator for that addresses the end of the vector elements. |
operator[] | Subscript operators |
size | Returns the number of dimensions of the vector. |
w | w overloads |
x | x overloads |
y | y overloads |
z | z overloads |
operator DirectX::XMINT4 | Conversion to XMINT4 |
operator DirectX::XMVECTOR | Conversion to XMVECTOR |
operator glm::i32vec4 | Conversion to i32vec4 |
operator std::array<int, 4U> | Converts the vector to an instance of std::array. |
operator std::vector<int> | Converts the vector into an instance of type std::vector. |
Using Declarations¶
| Name |
|---|
Vector4i |
Protected Type Aliases¶
| Name |
|---|
array_type |
Protected Data Members¶
| Name |
|---|
m_elements |