LiteFX::Math::Matrix::operator glm::mat<4, 3, scalar_type>¶
Converts the matrix into a 3x4 glm matrix.
Synopsis¶
Declared in <litefx/matrix.hpp>
constexpr operator glm::mat<4, 3, scalar_type>() const noexcept
requires (mat_rows >= 3 && mat_cols >= 4);
Return Value¶
The glm matrix instance.