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LiteFX::Math::Matrix::operator glm::mat<2, 4, scalar_type>

Converts the matrix into a 4x2 glm matrix.

Synopsis

Declared in <litefx/matrix.hpp>

constexpr operator glm::mat<2, 4, scalar_type>() const noexcept
requires (mat_rows >= 4 && mat_cols >= 2);

Return Value

The glm matrix instance.