Skip to content

LiteFX::Math::Matrix::operator glm::mat<3, 4, scalar_type>

Converts the matrix into a 4x3 glm matrix.

Synopsis

Declared in <litefx/matrix.hpp>

constexpr operator glm::mat<3, 4, scalar_type>() const noexcept
requires (mat_rows >= 4 && mat_cols >= 3);

Return Value

The glm matrix instance.