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LiteFX::Math::Matrix::operator DirectX::XMMATRIX

Converts the matrix into a DirectX matrix.

Synopsis

Declared in <litefx/matrix.hpp>

constexpr operator DirectX::XMMATRIX() const noexcept
requires ((mat_rows == 3 || mat_rows == 4) && (mat_cols == 3 || mat_cols == 4) && std::convertible_to<scalar_type, float>);

Return Value

The DirectX matrix instance.