LiteFX::Math::Matrix::operator glm::mat<3, 2, scalar_type>¶
Converts the matrix into a 2x3 glm matrix.
Synopsis¶
Declared in <litefx/matrix.hpp>
constexpr operator glm::mat<3, 2, scalar_type>() const noexcept
requires (mat_rows >= 2 && mat_cols >= 3);
Return Value¶
The glm matrix instance.