LiteFX 0.4.1.2025
Computer Graphics Engine
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Describes a single descriptor binding point within a IShaderModule. More...
#include <rendering_api.hpp>
Public Attributes | |
UInt32 | Register { 0 } |
Stores the register index of the binding point. | |
UInt32 | Space { 0 } |
Stores the descriptor space (or set index) of the binding point. | |
Describes a single descriptor binding point within a IShaderModule.
UInt32 LiteFX::Rendering::DescriptorBindingPoint::Register { 0 } |
Stores the register index of the binding point.
UInt32 LiteFX::Rendering::DescriptorBindingPoint::Space { 0 } |
Stores the descriptor space (or set index) of the binding point.