LiteFX 0.4.1.2025
Computer Graphics Engine
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This is the complete list of members for LiteFX::Rendering::ICommandBuffer, including all inherited members.
barrier(const IBarrier &barrier) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
begin() const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
bind(const IDescriptorSet &descriptorSet) const | LiteFX::Rendering::ICommandBuffer | inline |
bind(this const TSelf &self, std::initializer_list< const T * > descriptorSets) | LiteFX::Rendering::ICommandBuffer | inline |
bind(this const TSelf &self, std::ranges::input_range auto &&descriptorSets) | LiteFX::Rendering::ICommandBuffer | inline |
bind(Span< const IDescriptorSet * > descriptorSets) const | LiteFX::Rendering::ICommandBuffer | inline |
bind(const IDescriptorSet &descriptorSet, const IPipeline &pipeline) const | LiteFX::Rendering::ICommandBuffer | inline |
bind(this const TSelf &self, std::initializer_list< const T * > descriptorSets, const typename TSelf::pipeline_type &pipeline) | LiteFX::Rendering::ICommandBuffer | inline |
bind(this const TSelf &self, std::ranges::input_range auto &&descriptorSets, const typename TSelf::pipeline_type &pipeline) | LiteFX::Rendering::ICommandBuffer | inline |
bind(Span< const IDescriptorSet * > descriptorSets, const IPipeline &pipeline) const | LiteFX::Rendering::ICommandBuffer | inline |
bind(const IVertexBuffer &buffer) const | LiteFX::Rendering::ICommandBuffer | inline |
bind(const IIndexBuffer &buffer) const | LiteFX::Rendering::ICommandBuffer | inline |
buildAccelerationStructure(IBottomLevelAccelerationStructure &blas, const SharedPtr< const IBuffer > &scratchBuffer, const IBuffer &buffer, UInt64 offset=0) const | LiteFX::Rendering::ICommandBuffer | inline |
buildAccelerationStructure(ITopLevelAccelerationStructure &tlas, const SharedPtr< const IBuffer > &scratchBuffer, const IBuffer &buffer, UInt64 offset=0) const | LiteFX::Rendering::ICommandBuffer | inline |
copyAccelerationStructure(const IBottomLevelAccelerationStructure &from, const IBottomLevelAccelerationStructure &to, bool compress=false) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
copyAccelerationStructure(const ITopLevelAccelerationStructure &from, const ITopLevelAccelerationStructure &to, bool compress=false) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
create(TArgs &&... args) -> SharedPtr< T > | LiteFX::SharedObject | inlineprotectedstatic |
dispatch(const Vector3u &threadGroupCount) const noexcept=0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
dispatch(UInt32 x, UInt32 y, UInt32 z) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
dispatchIndirect(const IBuffer &batchBuffer, UInt32 batchCount, UInt64 offset=0) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
dispatchMesh(const Vector3u &threadGroupCount) const noexcept=0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
dispatchMesh(UInt32 x, UInt32 y, UInt32 z) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
dispatchMeshIndirect(const IBuffer &batchBuffer, UInt32 batchCount, UInt64 offset=0) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
dispatchMeshIndirect(const IBuffer &batchBuffer, const IBuffer &countBuffer, UInt64 offset=0, UInt64 countOffset=0, UInt32 maxBatches=std::numeric_limits< UInt32 >::max()) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
draw(UInt32 vertices, UInt32 instances=1, UInt32 firstVertex=0, UInt32 firstInstance=0) const noexcept=0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
draw(const IVertexBuffer &vertexBuffer, UInt32 instances=1, UInt32 firstVertex=0, UInt32 firstInstance=0) const | LiteFX::Rendering::ICommandBuffer | inline |
drawIndexed(UInt32 indices, UInt32 instances=1, UInt32 firstIndex=0, Int32 vertexOffset=0, UInt32 firstInstance=0) const noexcept=0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
drawIndexed(const IIndexBuffer &indexBuffer, UInt32 instances=1, UInt32 firstIndex=0, Int32 vertexOffset=0, UInt32 firstInstance=0) const | LiteFX::Rendering::ICommandBuffer | inline |
drawIndexed(const IVertexBuffer &vertexBuffer, const IIndexBuffer &indexBuffer, UInt32 instances=1, UInt32 firstIndex=0, Int32 vertexOffset=0, UInt32 firstInstance=0) const | LiteFX::Rendering::ICommandBuffer | inline |
drawIndexedIndirect(const IBuffer &batchBuffer, UInt32 batchCount, UInt64 offset=0) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
drawIndexedIndirect(const IBuffer &batchBuffer, const IBuffer &countBuffer, UInt64 offset=0, UInt64 countOffset=0, UInt32 maxBatches=std::numeric_limits< UInt32 >::max()) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
drawIndirect(const IBuffer &batchBuffer, UInt32 batchCount, UInt64 offset=0) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
drawIndirect(const IBuffer &batchBuffer, const IBuffer &countBuffer, UInt64 offset=0, UInt64 countOffset=0, UInt32 maxBatches=std::numeric_limits< UInt32 >::max()) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
end() const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
execute(const SharedPtr< const ICommandBuffer > &commandBuffer) const | LiteFX::Rendering::ICommandBuffer | inline |
execute(Enumerable< SharedPtr< const ICommandBuffer > > commandBuffers) const | LiteFX::Rendering::ICommandBuffer | inline |
ICommandBuffer() noexcept=default | LiteFX::Rendering::ICommandBuffer | protected |
ICommandBuffer(ICommandBuffer &&) noexcept=default | LiteFX::Rendering::ICommandBuffer | protected |
ICommandBuffer(const ICommandBuffer &)=default | LiteFX::Rendering::ICommandBuffer | protected |
ICommandQueue class | LiteFX::Rendering::ICommandBuffer | friend |
isSecondary() const noexcept=0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
makeBarrier(PipelineStage syncBefore, PipelineStage syncAfter) const | LiteFX::Rendering::ICommandBuffer | inline |
operator=(const ICommandBuffer &)=default | LiteFX::Rendering::ICommandBuffer | protected |
operator=(ICommandBuffer &&) noexcept=default | LiteFX::Rendering::ICommandBuffer | protected |
LiteFX::SharedObject::operator=(SharedObject &&) noexcept=default | LiteFX::SharedObject | protected |
LiteFX::SharedObject::operator=(const SharedObject &)=default | LiteFX::SharedObject | protected |
pushConstants(const IPushConstantsLayout &layout, const void *const memory) const | LiteFX::Rendering::ICommandBuffer | inline |
queue() const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
releaseSharedState() const =0 | LiteFX::Rendering::ICommandBuffer | protectedpure virtual |
setBlendFactors(const Vector4f &blendFactors) const noexcept=0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
setScissors(Span< const IScissor * > scissors) const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
setScissors(const IScissor *scissor) const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
setStencilRef(UInt32 stencilRef) const noexcept=0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
setViewports(Span< const IViewport * > viewports) const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
setViewports(const IViewport *viewport) const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
shared_from_this(this TSelf &&self) noexcept | LiteFX::SharedObject | inline |
SharedObject() noexcept=default | LiteFX::SharedObject | protected |
SharedObject(SharedObject &&) noexcept=default | LiteFX::SharedObject | protected |
SharedObject(const SharedObject &)=default | LiteFX::SharedObject | protected |
submit() const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
traceRays(UInt32 width, UInt32 height, UInt32 depth, const ShaderBindingTableOffsets &offsets, const IBuffer &rayGenerationShaderBindingTable, const IBuffer *missShaderBindingTable=nullptr, const IBuffer *hitShaderBindingTable=nullptr, const IBuffer *callableShaderBindingTable=nullptr) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
traceRays(const Vector3u &dimensions, const ShaderBindingTableOffsets &offsets, const IBuffer &rayGenerationShaderBindingTable, const IBuffer *missShaderBindingTable=nullptr, const IBuffer *hitShaderBindingTable=nullptr, const IBuffer *callableShaderBindingTable=nullptr) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
track(SharedPtr< const IBuffer > buffer) const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
track(SharedPtr< const IImage > image) const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
track(SharedPtr< const ISampler > sampler) const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
transfer(const IBuffer &source, const IBuffer &target, UInt32 sourceElement=0, UInt32 targetElement=0, UInt32 elements=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const SharedPtr< const IBuffer > &source, const IBuffer &target, UInt32 sourceElement=0, UInt32 targetElement=0, UInt32 elements=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const void *const data, size_t size, const IBuffer &target, UInt32 targetElement=0, UInt32 elements=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(Span< const void *const > data, size_t elementSize, const IBuffer &target, UInt32 targetElement=0) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const IBuffer &source, const IImage &target, UInt32 sourceElement=0, UInt32 firstSubresource=0, UInt32 elements=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const SharedPtr< const IBuffer > &source, const IImage &target, UInt32 sourceElement=0, UInt32 firstSubresource=0, UInt32 elements=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const void *const data, size_t size, const IImage &target, UInt32 subresource=0) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(Span< const void *const > data, size_t elementSize, const IImage &target, UInt32 firstSubresource=0, UInt32 elements=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const IImage &source, const IImage &target, UInt32 sourceSubresource=0, UInt32 targetSubresource=0, UInt32 subresources=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const SharedPtr< const IImage > &source, const IImage &target, UInt32 sourceSubresource=0, UInt32 targetSubresource=0, UInt32 subresources=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const IImage &source, const IBuffer &target, UInt32 firstSubresource=0, UInt32 targetElement=0, UInt32 subresources=1) const | LiteFX::Rendering::ICommandBuffer | inline |
transfer(const SharedPtr< const IImage > &source, const IBuffer &target, UInt32 firstSubresource=0, UInt32 targetElement=0, UInt32 subresources=1) const | LiteFX::Rendering::ICommandBuffer | inline |
updateAccelerationStructure(IBottomLevelAccelerationStructure &blas, const SharedPtr< const IBuffer > &scratchBuffer, const IBuffer &buffer, UInt64 offset=0) const | LiteFX::Rendering::ICommandBuffer | inline |
updateAccelerationStructure(ITopLevelAccelerationStructure &tlas, const SharedPtr< const IBuffer > &scratchBuffer, const IBuffer &buffer, UInt64 offset=0) const | LiteFX::Rendering::ICommandBuffer | inline |
use(const IPipeline &pipeline) const noexcept | LiteFX::Rendering::ICommandBuffer | inline |
weak_from_this(this TSelf &&self) noexcept -> WeakPtr< std::remove_reference_t< TSelf > > | LiteFX::SharedObject | inline |
writeTimingEvent(const SharedPtr< const TimingEvent > &timingEvent) const =0 | LiteFX::Rendering::ICommandBuffer | pure virtual |
~ICommandBuffer() noexcept override=default | LiteFX::Rendering::ICommandBuffer | |
~SharedObject() noexcept=default | LiteFX::SharedObject | virtual |