LiteFX 0.4.1.2025
Computer Graphics Engine
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LiteFX::Rendering::ICommandBuffer Member List

This is the complete list of members for LiteFX::Rendering::ICommandBuffer, including all inherited members.

barrier(const IBarrier &barrier) const noexceptLiteFX::Rendering::ICommandBufferinline
begin() const =0LiteFX::Rendering::ICommandBufferpure virtual
bind(const IDescriptorSet &descriptorSet) constLiteFX::Rendering::ICommandBufferinline
bind(this const TSelf &self, std::initializer_list< const T * > descriptorSets)LiteFX::Rendering::ICommandBufferinline
bind(this const TSelf &self, std::ranges::input_range auto &&descriptorSets)LiteFX::Rendering::ICommandBufferinline
bind(Span< const IDescriptorSet * > descriptorSets) constLiteFX::Rendering::ICommandBufferinline
bind(const IDescriptorSet &descriptorSet, const IPipeline &pipeline) constLiteFX::Rendering::ICommandBufferinline
bind(this const TSelf &self, std::initializer_list< const T * > descriptorSets, const typename TSelf::pipeline_type &pipeline)LiteFX::Rendering::ICommandBufferinline
bind(this const TSelf &self, std::ranges::input_range auto &&descriptorSets, const typename TSelf::pipeline_type &pipeline)LiteFX::Rendering::ICommandBufferinline
bind(Span< const IDescriptorSet * > descriptorSets, const IPipeline &pipeline) constLiteFX::Rendering::ICommandBufferinline
bind(const IVertexBuffer &buffer) constLiteFX::Rendering::ICommandBufferinline
bind(const IIndexBuffer &buffer) constLiteFX::Rendering::ICommandBufferinline
buildAccelerationStructure(IBottomLevelAccelerationStructure &blas, const SharedPtr< const IBuffer > &scratchBuffer, const IBuffer &buffer, UInt64 offset=0) constLiteFX::Rendering::ICommandBufferinline
buildAccelerationStructure(ITopLevelAccelerationStructure &tlas, const SharedPtr< const IBuffer > &scratchBuffer, const IBuffer &buffer, UInt64 offset=0) constLiteFX::Rendering::ICommandBufferinline
copyAccelerationStructure(const IBottomLevelAccelerationStructure &from, const IBottomLevelAccelerationStructure &to, bool compress=false) const noexceptLiteFX::Rendering::ICommandBufferinline
copyAccelerationStructure(const ITopLevelAccelerationStructure &from, const ITopLevelAccelerationStructure &to, bool compress=false) const noexceptLiteFX::Rendering::ICommandBufferinline
create(TArgs &&... args) -> SharedPtr< T >LiteFX::SharedObjectinlineprotectedstatic
dispatch(const Vector3u &threadGroupCount) const noexcept=0LiteFX::Rendering::ICommandBufferpure virtual
dispatch(UInt32 x, UInt32 y, UInt32 z) const noexceptLiteFX::Rendering::ICommandBufferinline
dispatchIndirect(const IBuffer &batchBuffer, UInt32 batchCount, UInt64 offset=0) const noexceptLiteFX::Rendering::ICommandBufferinline
dispatchMesh(const Vector3u &threadGroupCount) const noexcept=0LiteFX::Rendering::ICommandBufferpure virtual
dispatchMesh(UInt32 x, UInt32 y, UInt32 z) const noexceptLiteFX::Rendering::ICommandBufferinline
dispatchMeshIndirect(const IBuffer &batchBuffer, UInt32 batchCount, UInt64 offset=0) const noexceptLiteFX::Rendering::ICommandBufferinline
dispatchMeshIndirect(const IBuffer &batchBuffer, const IBuffer &countBuffer, UInt64 offset=0, UInt64 countOffset=0, UInt32 maxBatches=std::numeric_limits< UInt32 >::max()) const noexceptLiteFX::Rendering::ICommandBufferinline
draw(UInt32 vertices, UInt32 instances=1, UInt32 firstVertex=0, UInt32 firstInstance=0) const noexcept=0LiteFX::Rendering::ICommandBufferpure virtual
draw(const IVertexBuffer &vertexBuffer, UInt32 instances=1, UInt32 firstVertex=0, UInt32 firstInstance=0) constLiteFX::Rendering::ICommandBufferinline
drawIndexed(UInt32 indices, UInt32 instances=1, UInt32 firstIndex=0, Int32 vertexOffset=0, UInt32 firstInstance=0) const noexcept=0LiteFX::Rendering::ICommandBufferpure virtual
drawIndexed(const IIndexBuffer &indexBuffer, UInt32 instances=1, UInt32 firstIndex=0, Int32 vertexOffset=0, UInt32 firstInstance=0) constLiteFX::Rendering::ICommandBufferinline
drawIndexed(const IVertexBuffer &vertexBuffer, const IIndexBuffer &indexBuffer, UInt32 instances=1, UInt32 firstIndex=0, Int32 vertexOffset=0, UInt32 firstInstance=0) constLiteFX::Rendering::ICommandBufferinline
drawIndexedIndirect(const IBuffer &batchBuffer, UInt32 batchCount, UInt64 offset=0) const noexceptLiteFX::Rendering::ICommandBufferinline
drawIndexedIndirect(const IBuffer &batchBuffer, const IBuffer &countBuffer, UInt64 offset=0, UInt64 countOffset=0, UInt32 maxBatches=std::numeric_limits< UInt32 >::max()) const noexceptLiteFX::Rendering::ICommandBufferinline
drawIndirect(const IBuffer &batchBuffer, UInt32 batchCount, UInt64 offset=0) const noexceptLiteFX::Rendering::ICommandBufferinline
drawIndirect(const IBuffer &batchBuffer, const IBuffer &countBuffer, UInt64 offset=0, UInt64 countOffset=0, UInt32 maxBatches=std::numeric_limits< UInt32 >::max()) const noexceptLiteFX::Rendering::ICommandBufferinline
end() const =0LiteFX::Rendering::ICommandBufferpure virtual
execute(const SharedPtr< const ICommandBuffer > &commandBuffer) constLiteFX::Rendering::ICommandBufferinline
execute(Enumerable< SharedPtr< const ICommandBuffer > > commandBuffers) constLiteFX::Rendering::ICommandBufferinline
ICommandBuffer() noexcept=defaultLiteFX::Rendering::ICommandBufferprotected
ICommandBuffer(ICommandBuffer &&) noexcept=defaultLiteFX::Rendering::ICommandBufferprotected
ICommandBuffer(const ICommandBuffer &)=defaultLiteFX::Rendering::ICommandBufferprotected
ICommandQueue classLiteFX::Rendering::ICommandBufferfriend
isSecondary() const noexcept=0LiteFX::Rendering::ICommandBufferpure virtual
makeBarrier(PipelineStage syncBefore, PipelineStage syncAfter) constLiteFX::Rendering::ICommandBufferinline
operator=(const ICommandBuffer &)=defaultLiteFX::Rendering::ICommandBufferprotected
operator=(ICommandBuffer &&) noexcept=defaultLiteFX::Rendering::ICommandBufferprotected
LiteFX::SharedObject::operator=(SharedObject &&) noexcept=defaultLiteFX::SharedObjectprotected
LiteFX::SharedObject::operator=(const SharedObject &)=defaultLiteFX::SharedObjectprotected
pushConstants(const IPushConstantsLayout &layout, const void *const memory) constLiteFX::Rendering::ICommandBufferinline
queue() const noexceptLiteFX::Rendering::ICommandBufferinline
releaseSharedState() const =0LiteFX::Rendering::ICommandBufferprotectedpure virtual
setBlendFactors(const Vector4f &blendFactors) const noexcept=0LiteFX::Rendering::ICommandBufferpure virtual
setScissors(Span< const IScissor * > scissors) const =0LiteFX::Rendering::ICommandBufferpure virtual
setScissors(const IScissor *scissor) const =0LiteFX::Rendering::ICommandBufferpure virtual
setStencilRef(UInt32 stencilRef) const noexcept=0LiteFX::Rendering::ICommandBufferpure virtual
setViewports(Span< const IViewport * > viewports) const =0LiteFX::Rendering::ICommandBufferpure virtual
setViewports(const IViewport *viewport) const =0LiteFX::Rendering::ICommandBufferpure virtual
shared_from_this(this TSelf &&self) noexceptLiteFX::SharedObjectinline
SharedObject() noexcept=defaultLiteFX::SharedObjectprotected
SharedObject(SharedObject &&) noexcept=defaultLiteFX::SharedObjectprotected
SharedObject(const SharedObject &)=defaultLiteFX::SharedObjectprotected
submit() const =0LiteFX::Rendering::ICommandBufferpure virtual
traceRays(UInt32 width, UInt32 height, UInt32 depth, const ShaderBindingTableOffsets &offsets, const IBuffer &rayGenerationShaderBindingTable, const IBuffer *missShaderBindingTable=nullptr, const IBuffer *hitShaderBindingTable=nullptr, const IBuffer *callableShaderBindingTable=nullptr) const noexceptLiteFX::Rendering::ICommandBufferinline
traceRays(const Vector3u &dimensions, const ShaderBindingTableOffsets &offsets, const IBuffer &rayGenerationShaderBindingTable, const IBuffer *missShaderBindingTable=nullptr, const IBuffer *hitShaderBindingTable=nullptr, const IBuffer *callableShaderBindingTable=nullptr) const noexceptLiteFX::Rendering::ICommandBufferinline
track(SharedPtr< const IBuffer > buffer) const =0LiteFX::Rendering::ICommandBufferpure virtual
track(SharedPtr< const IImage > image) const =0LiteFX::Rendering::ICommandBufferpure virtual
track(SharedPtr< const ISampler > sampler) const =0LiteFX::Rendering::ICommandBufferpure virtual
transfer(const IBuffer &source, const IBuffer &target, UInt32 sourceElement=0, UInt32 targetElement=0, UInt32 elements=1) constLiteFX::Rendering::ICommandBufferinline
transfer(const SharedPtr< const IBuffer > &source, const IBuffer &target, UInt32 sourceElement=0, UInt32 targetElement=0, UInt32 elements=1) constLiteFX::Rendering::ICommandBufferinline
transfer(const void *const data, size_t size, const IBuffer &target, UInt32 targetElement=0, UInt32 elements=1) constLiteFX::Rendering::ICommandBufferinline
transfer(Span< const void *const > data, size_t elementSize, const IBuffer &target, UInt32 targetElement=0) constLiteFX::Rendering::ICommandBufferinline
transfer(const IBuffer &source, const IImage &target, UInt32 sourceElement=0, UInt32 firstSubresource=0, UInt32 elements=1) constLiteFX::Rendering::ICommandBufferinline
transfer(const SharedPtr< const IBuffer > &source, const IImage &target, UInt32 sourceElement=0, UInt32 firstSubresource=0, UInt32 elements=1) constLiteFX::Rendering::ICommandBufferinline
transfer(const void *const data, size_t size, const IImage &target, UInt32 subresource=0) constLiteFX::Rendering::ICommandBufferinline
transfer(Span< const void *const > data, size_t elementSize, const IImage &target, UInt32 firstSubresource=0, UInt32 elements=1) constLiteFX::Rendering::ICommandBufferinline
transfer(const IImage &source, const IImage &target, UInt32 sourceSubresource=0, UInt32 targetSubresource=0, UInt32 subresources=1) constLiteFX::Rendering::ICommandBufferinline
transfer(const SharedPtr< const IImage > &source, const IImage &target, UInt32 sourceSubresource=0, UInt32 targetSubresource=0, UInt32 subresources=1) constLiteFX::Rendering::ICommandBufferinline
transfer(const IImage &source, const IBuffer &target, UInt32 firstSubresource=0, UInt32 targetElement=0, UInt32 subresources=1) constLiteFX::Rendering::ICommandBufferinline
transfer(const SharedPtr< const IImage > &source, const IBuffer &target, UInt32 firstSubresource=0, UInt32 targetElement=0, UInt32 subresources=1) constLiteFX::Rendering::ICommandBufferinline
updateAccelerationStructure(IBottomLevelAccelerationStructure &blas, const SharedPtr< const IBuffer > &scratchBuffer, const IBuffer &buffer, UInt64 offset=0) constLiteFX::Rendering::ICommandBufferinline
updateAccelerationStructure(ITopLevelAccelerationStructure &tlas, const SharedPtr< const IBuffer > &scratchBuffer, const IBuffer &buffer, UInt64 offset=0) constLiteFX::Rendering::ICommandBufferinline
use(const IPipeline &pipeline) const noexceptLiteFX::Rendering::ICommandBufferinline
weak_from_this(this TSelf &&self) noexcept -> WeakPtr< std::remove_reference_t< TSelf > >LiteFX::SharedObjectinline
writeTimingEvent(const SharedPtr< const TimingEvent > &timingEvent) const =0LiteFX::Rendering::ICommandBufferpure virtual
~ICommandBuffer() noexcept override=defaultLiteFX::Rendering::ICommandBuffer
~SharedObject() noexcept=defaultLiteFX::SharedObjectvirtual