LiteFX 0.3.1.2022
Computer Graphics Engine
|
using LiteFX::Math::Vectors::ByteVector1 = typedef TVector1<Byte> |
using LiteFX::Math::Vectors::ByteVector2 = typedef TVector2<Byte> |
using LiteFX::Math::Vectors::ByteVector3 = typedef TVector3<Byte> |
using LiteFX::Math::Vectors::ByteVector4 = typedef TVector4<Byte> |
using LiteFX::Math::Vectors::DoubleVector1 = typedef TVector1<Double> |
using LiteFX::Math::Vectors::DoubleVector2 = typedef TVector2<Double> |
using LiteFX::Math::Vectors::DoubleVector3 = typedef TVector3<Double> |
using LiteFX::Math::Vectors::DoubleVector4 = typedef TVector4<Double> |
using LiteFX::Math::Vectors::FloatVector1 = typedef TVector1<Float> |
using LiteFX::Math::Vectors::FloatVector2 = typedef TVector2<Float> |
using LiteFX::Math::Vectors::FloatVector3 = typedef TVector3<Float> |
using LiteFX::Math::Vectors::FloatVector4 = typedef TVector4<Float> |
using LiteFX::Math::Vectors::Int16Vector1 = typedef TVector1<Int16> |
using LiteFX::Math::Vectors::Int16Vector2 = typedef TVector2<Int16> |
using LiteFX::Math::Vectors::Int16Vector3 = typedef TVector3<Int16> |
using LiteFX::Math::Vectors::Int16Vector4 = typedef TVector4<Int16> |
using LiteFX::Math::Vectors::Int32Vector1 = typedef TVector1<Int32> |
using LiteFX::Math::Vectors::Int32Vector2 = typedef TVector2<Int32> |
using LiteFX::Math::Vectors::Int32Vector3 = typedef TVector3<Int32> |
using LiteFX::Math::Vectors::Int32Vector4 = typedef TVector4<Int32> |
using LiteFX::Math::Vectors::Int64Vector1 = typedef TVector1<Int64> |
using LiteFX::Math::Vectors::Int64Vector2 = typedef TVector2<Int64> |
using LiteFX::Math::Vectors::Int64Vector3 = typedef TVector3<Int64> |
using LiteFX::Math::Vectors::Int64Vector4 = typedef TVector4<Int64> |
using LiteFX::Math::Vectors::UInt16Vector1 = typedef TVector1<UInt16> |
using LiteFX::Math::Vectors::UInt16Vector2 = typedef TVector2<UInt16> |
using LiteFX::Math::Vectors::UInt16Vector3 = typedef TVector3<UInt16> |
using LiteFX::Math::Vectors::UInt16Vector4 = typedef TVector4<UInt16> |
using LiteFX::Math::Vectors::UInt32Vector1 = typedef TVector1<UInt32> |
using LiteFX::Math::Vectors::UInt32Vector2 = typedef TVector2<UInt32> |
using LiteFX::Math::Vectors::UInt32Vector3 = typedef TVector3<UInt32> |
using LiteFX::Math::Vectors::UInt32Vector4 = typedef TVector4<UInt32> |
using LiteFX::Math::Vectors::UInt64Vector1 = typedef TVector1<UInt64> |
using LiteFX::Math::Vectors::UInt64Vector2 = typedef TVector2<UInt64> |
using LiteFX::Math::Vectors::UInt64Vector3 = typedef TVector3<UInt64> |
using LiteFX::Math::Vectors::UInt64Vector4 = typedef TVector4<UInt64> |