LiteFX 0.5.1.2025
Computer Graphics Engine
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LiteFX::Rendering::IGraphicsFactory Member List

This is the complete list of members for LiteFX::Rendering::IGraphicsFactory, including all inherited members.

allocate(const ResourceAllocationInfo &allocationInfo, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinlinevirtual
allocate(Enumerable< const ResourceAllocationInfo & > allocationInfos, AllocationBehavior allocationBehavior=AllocationBehavior::Default, bool alias=false) const =0LiteFX::Rendering::IGraphicsFactorypure virtual
beginDefragmentation(const ICommandQueue &queue, DefragmentationStrategy strategy=DefragmentationStrategy::Balanced, UInt64 maxBytesToMove=0u, UInt32 maxAllocationsToMove=0u) const =0LiteFX::Rendering::IGraphicsFactorypure virtual
beginDefragmentationPass() const =0LiteFX::Rendering::IGraphicsFactorypure virtual
canAlias(Enumerable< const ResourceAllocationInfo & > allocationInfos) const =0LiteFX::Rendering::IGraphicsFactorypure virtual
create(TArgs &&... args) -> SharedPtr< T >LiteFX::SharedObjectinlineprotectedstatic
createAllocator(UInt64 overallMemory, AllocationAlgorithm algorithm=AllocationAlgorithm::Default) const =0LiteFX::Rendering::IGraphicsFactorypure virtual
createBottomLevelAccelerationStructure(AccelerationStructureFlags flags=AccelerationStructureFlags::None) constLiteFX::Rendering::IGraphicsFactoryinline
createBottomLevelAccelerationStructure(StringView name, AccelerationStructureFlags flags=AccelerationStructureFlags::None) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(BufferType type, ResourceHeap heap, size_t elementSize, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, BufferType type, ResourceHeap heap, size_t elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, size_t elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, size_t elementSize, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createIndexBuffer(const IIndexBufferLayout &layout, ResourceHeap heap, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createIndexBuffer(const String &name, const IIndexBufferLayout &layout, ResourceHeap heap, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createSampler(FilterMode magFilter=FilterMode::Nearest, FilterMode minFilter=FilterMode::Nearest, BorderMode borderU=BorderMode::Repeat, BorderMode borderV=BorderMode::Repeat, BorderMode borderW=BorderMode::Repeat, MipMapMode mipMapMode=MipMapMode::Nearest, Float mipMapBias=0.f, Float maxLod=std::numeric_limits< Float >::max(), Float minLod=0.f, Float anisotropy=0.f) constLiteFX::Rendering::IGraphicsFactoryinline
createSampler(const String &name, FilterMode magFilter=FilterMode::Nearest, FilterMode minFilter=FilterMode::Nearest, BorderMode borderU=BorderMode::Repeat, BorderMode borderV=BorderMode::Repeat, BorderMode borderW=BorderMode::Repeat, MipMapMode mipMapMode=MipMapMode::Nearest, Float mipMapBias=0.f, Float maxLod=std::numeric_limits< Float >::max(), Float minLod=0.f, Float anisotropy=0.f) constLiteFX::Rendering::IGraphicsFactoryinline
createSamplers(FilterMode magFilter=FilterMode::Nearest, FilterMode minFilter=FilterMode::Nearest, BorderMode borderU=BorderMode::Repeat, BorderMode borderV=BorderMode::Repeat, BorderMode borderW=BorderMode::Repeat, MipMapMode mipMapMode=MipMapMode::Nearest, Float mipMapBias=0.f, Float maxLod=std::numeric_limits< Float >::max(), Float minLod=0.f, Float anisotropy=0.f) constLiteFX::Rendering::IGraphicsFactoryinline
createTexture(Format format, const Size3d &size, ImageDimensions dimension=ImageDimensions::DIM_2, UInt32 levels=1, UInt32 layers=1, MultiSamplingLevel samples=MultiSamplingLevel::x1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createTexture(const String &name, Format format, const Size3d &size, ImageDimensions dimension=ImageDimensions::DIM_2, UInt32 levels=1, UInt32 layers=1, MultiSamplingLevel samples=MultiSamplingLevel::x1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createTextures(Format format, const Size3d &size, ImageDimensions dimension=ImageDimensions::DIM_2, UInt32 layers=1, UInt32 levels=1, MultiSamplingLevel samples=MultiSamplingLevel::x1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createTopLevelAccelerationStructure(AccelerationStructureFlags flags=AccelerationStructureFlags::None) constLiteFX::Rendering::IGraphicsFactoryinline
createTopLevelAccelerationStructure(StringView name, AccelerationStructureFlags flags=AccelerationStructureFlags::None) constLiteFX::Rendering::IGraphicsFactoryinline
createVertexBuffer(const IVertexBufferLayout &layout, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createVertexBuffer(const String &name, const IVertexBufferLayout &layout, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
detailedMemoryStatistics() const =0LiteFX::Rendering::IGraphicsFactorypure virtual
endDefragmentationPass() const =0LiteFX::Rendering::IGraphicsFactorypure virtual
IGraphicsFactory() noexcept=defaultLiteFX::Rendering::IGraphicsFactoryprotected
IGraphicsFactory(IGraphicsFactory &&) noexcept=defaultLiteFX::Rendering::IGraphicsFactoryprotected
IGraphicsFactory(const IGraphicsFactory &)=defaultLiteFX::Rendering::IGraphicsFactoryprotected
memoryStatistics() const =0LiteFX::Rendering::IGraphicsFactorypure virtual
operator=(const IGraphicsFactory &)=defaultLiteFX::Rendering::IGraphicsFactoryprotected
operator=(IGraphicsFactory &&) noexcept=defaultLiteFX::Rendering::IGraphicsFactoryprotected
LiteFX::SharedObject::operator=(SharedObject &&) noexcept=defaultLiteFX::SharedObjectprotected
LiteFX::SharedObject::operator=(const SharedObject &)=defaultLiteFX::SharedObjectprotected
shared_from_this(this TSelf &&self) noexceptLiteFX::SharedObjectinline
SharedObject() noexcept=defaultLiteFX::SharedObjectprotected
SharedObject(SharedObject &&) noexcept=defaultLiteFX::SharedObjectprotected
SharedObject(const SharedObject &)=defaultLiteFX::SharedObjectprotected
supportsResizableBaseAddressRegister() const noexcept=0LiteFX::Rendering::IGraphicsFactorypure virtual
tryCreateBuffer(SharedPtr< IBuffer > &buffer, BufferType type, ResourceHeap heap, size_t elementSize, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const String &name, BufferType type, ResourceHeap heap, size_t elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const String &name, const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const String &name, const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, size_t elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const String &name, const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateBuffer(SharedPtr< IBuffer > &buffer, const String &name, const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, size_t elementSize, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateIndexBuffer(SharedPtr< IIndexBuffer > &buffer, const IIndexBufferLayout &layout, ResourceHeap heap, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateIndexBuffer(SharedPtr< IIndexBuffer > &buffer, const String &name, const IIndexBufferLayout &layout, ResourceHeap heap, UInt32 elements, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateTexture(SharedPtr< IImage > &image, Format format, const Size3d &size, ImageDimensions dimension=ImageDimensions::DIM_2, UInt32 levels=1, UInt32 layers=1, MultiSamplingLevel samples=MultiSamplingLevel::x1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateTexture(SharedPtr< IImage > &image, const String &name, Format format, const Size3d &size, ImageDimensions dimension=ImageDimensions::DIM_2, UInt32 levels=1, UInt32 layers=1, MultiSamplingLevel samples=MultiSamplingLevel::x1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateVertexBuffer(SharedPtr< IVertexBuffer > &buffer, const IVertexBufferLayout &layout, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
tryCreateVertexBuffer(SharedPtr< IVertexBuffer > &buffer, const String &name, const IVertexBufferLayout &layout, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default, AllocationBehavior allocationBehavior=AllocationBehavior::Default) constLiteFX::Rendering::IGraphicsFactoryinline
weak_from_this(this TSelf &&self) noexcept -> WeakPtr< std::remove_reference_t< TSelf > >LiteFX::SharedObjectinline
~IGraphicsFactory() noexcept override=defaultLiteFX::Rendering::IGraphicsFactory
~SharedObject() noexcept=defaultLiteFX::SharedObjectvirtual