LiteFX 0.4.1.2025
Computer Graphics Engine
Loading...
Searching...
No Matches
LiteFX::Rendering::IGraphicsFactory Member List

This is the complete list of members for LiteFX::Rendering::IGraphicsFactory, including all inherited members.

create(TArgs &&... args) -> SharedPtr< T >LiteFX::SharedObjectinlineprotectedstatic
createBottomLevelAccelerationStructure(AccelerationStructureFlags flags=AccelerationStructureFlags::None) constLiteFX::Rendering::IGraphicsFactoryinline
createBottomLevelAccelerationStructure(StringView name, AccelerationStructureFlags flags=AccelerationStructureFlags::None) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(BufferType type, ResourceHeap heap, size_t elementSize, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, BufferType type, ResourceHeap heap, size_t elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, const IDescriptorSetLayout &descriptorSet, UInt32 binding, ResourceHeap heap, size_t elementSize, UInt32 elements, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createBuffer(const String &name, const IPipeline &pipeline, UInt32 space, UInt32 binding, ResourceHeap heap, size_t elementSize, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createIndexBuffer(const IIndexBufferLayout &layout, ResourceHeap heap, UInt32 elements, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createIndexBuffer(const String &name, const IIndexBufferLayout &layout, ResourceHeap heap, UInt32 elements, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createSampler(FilterMode magFilter=FilterMode::Nearest, FilterMode minFilter=FilterMode::Nearest, BorderMode borderU=BorderMode::Repeat, BorderMode borderV=BorderMode::Repeat, BorderMode borderW=BorderMode::Repeat, MipMapMode mipMapMode=MipMapMode::Nearest, Float mipMapBias=0.f, Float maxLod=std::numeric_limits< Float >::max(), Float minLod=0.f, Float anisotropy=0.f) constLiteFX::Rendering::IGraphicsFactoryinline
createSampler(const String &name, FilterMode magFilter=FilterMode::Nearest, FilterMode minFilter=FilterMode::Nearest, BorderMode borderU=BorderMode::Repeat, BorderMode borderV=BorderMode::Repeat, BorderMode borderW=BorderMode::Repeat, MipMapMode mipMapMode=MipMapMode::Nearest, Float mipMapBias=0.f, Float maxLod=std::numeric_limits< Float >::max(), Float minLod=0.f, Float anisotropy=0.f) constLiteFX::Rendering::IGraphicsFactoryinline
createSamplers(FilterMode magFilter=FilterMode::Nearest, FilterMode minFilter=FilterMode::Nearest, BorderMode borderU=BorderMode::Repeat, BorderMode borderV=BorderMode::Repeat, BorderMode borderW=BorderMode::Repeat, MipMapMode mipMapMode=MipMapMode::Nearest, Float mipMapBias=0.f, Float maxLod=std::numeric_limits< Float >::max(), Float minLod=0.f, Float anisotropy=0.f) constLiteFX::Rendering::IGraphicsFactoryinline
createTexture(Format format, const Size3d &size, ImageDimensions dimension=ImageDimensions::DIM_2, UInt32 levels=1, UInt32 layers=1, MultiSamplingLevel samples=MultiSamplingLevel::x1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createTexture(const String &name, Format format, const Size3d &size, ImageDimensions dimension=ImageDimensions::DIM_2, UInt32 levels=1, UInt32 layers=1, MultiSamplingLevel samples=MultiSamplingLevel::x1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createTextures(Format format, const Size3d &size, ImageDimensions dimension=ImageDimensions::DIM_2, UInt32 layers=1, UInt32 levels=1, MultiSamplingLevel samples=MultiSamplingLevel::x1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createTopLevelAccelerationStructure(AccelerationStructureFlags flags=AccelerationStructureFlags::None) constLiteFX::Rendering::IGraphicsFactoryinline
createTopLevelAccelerationStructure(StringView name, AccelerationStructureFlags flags=AccelerationStructureFlags::None) constLiteFX::Rendering::IGraphicsFactoryinline
createVertexBuffer(const IVertexBufferLayout &layout, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
createVertexBuffer(const String &name, const IVertexBufferLayout &layout, ResourceHeap heap, UInt32 elements=1, ResourceUsage usage=ResourceUsage::Default) constLiteFX::Rendering::IGraphicsFactoryinline
IGraphicsFactory() noexcept=defaultLiteFX::Rendering::IGraphicsFactoryprotected
IGraphicsFactory(IGraphicsFactory &&) noexcept=defaultLiteFX::Rendering::IGraphicsFactoryprotected
IGraphicsFactory(const IGraphicsFactory &)=defaultLiteFX::Rendering::IGraphicsFactoryprotected
operator=(const IGraphicsFactory &)=defaultLiteFX::Rendering::IGraphicsFactoryprotected
operator=(IGraphicsFactory &&) noexcept=defaultLiteFX::Rendering::IGraphicsFactoryprotected
LiteFX::SharedObject::operator=(SharedObject &&) noexcept=defaultLiteFX::SharedObjectprotected
LiteFX::SharedObject::operator=(const SharedObject &)=defaultLiteFX::SharedObjectprotected
shared_from_this(this TSelf &&self) noexceptLiteFX::SharedObjectinline
SharedObject() noexcept=defaultLiteFX::SharedObjectprotected
SharedObject(SharedObject &&) noexcept=defaultLiteFX::SharedObjectprotected
SharedObject(const SharedObject &)=defaultLiteFX::SharedObjectprotected
weak_from_this(this TSelf &&self) noexcept -> WeakPtr< std::remove_reference_t< TSelf > >LiteFX::SharedObjectinline
~IGraphicsFactory() noexcept override=defaultLiteFX::Rendering::IGraphicsFactory
~SharedObject() noexcept=defaultLiteFX::SharedObjectvirtual