LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl Member List

This is the complete list of members for LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl, including all inherited members.

base typedefLiteFX::Implement< DirectX12RenderPass >
DirectX12RenderPassLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplfriend
DirectX12RenderPassBuilderLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplfriend
DirectX12RenderPassImpl(DirectX12RenderPass *parent, const DirectX12Device &device, Span< RenderTarget > renderTargets, const MultiSamplingLevel &samples, Span< DirectX12InputAttachmentMapping > inputAttachments)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
DirectX12RenderPassImpl(DirectX12RenderPass *parent, const DirectX12Device &device)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
Implement(DirectX12RenderPass *parent)LiteFX::Implement< DirectX12RenderPass >inline
Implement(Implement< DirectX12RenderPass > &&)=deleteLiteFX::Implement< DirectX12RenderPass >
Implement(const Implement< DirectX12RenderPass > &)=deleteLiteFX::Implement< DirectX12RenderPass >
initializeFrameBuffers(const UInt32 &commandBuffers)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
initRenderTargetViews(const UInt32 &backBuffer)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
interface_type typedefLiteFX::Implement< DirectX12RenderPass >
m_parentLiteFX::Implement< DirectX12RenderPass >protected
mapInputAttachments(Span< DirectX12InputAttachmentMapping > inputAttachments)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
mapRenderTargets(Span< RenderTarget > renderTargets)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
RenderPassContext typedefLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl
~Implement()=defaultLiteFX::Implement< DirectX12RenderPass >virtual