LiteFX 0.4.1.2025
Computer Graphics Engine
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LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl Member List

This is the complete list of members for LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl, including all inherited members.

DirectX12RenderPass classLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplfriend
DirectX12RenderPassBuilder classLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplfriend
DirectX12RenderPassImpl(const DirectX12Device &device, const DirectX12Queue &queue, Span< RenderTarget > renderTargets, Span< RenderPassDependency > inputAttachments, Optional< DescriptorBindingPoint > inputAttachmentSamplerBinding, UInt32 secondaryCommandBuffers)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
DirectX12RenderPassImpl(const DirectX12Device &device)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
DirectX12RenderPassImpl(DirectX12RenderPassImpl &&) noexcept=defaultLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl
DirectX12RenderPassImpl(const DirectX12RenderPassImpl &)=defaultLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl
getBeginCommandBuffer(const DirectX12FrameBuffer &frameBuffer)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
getEndCommandBuffer(const DirectX12FrameBuffer &frameBuffer)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
getSecondaryCommandBuffers(const DirectX12FrameBuffer &frameBuffer)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
mapInputAttachments(Span< RenderPassDependency > inputAttachments)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
mapRenderTargets(Span< RenderTarget > renderTargets)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
onFrameBufferRelease(const void *sender, const IFrameBuffer::ReleasedEventArgs &)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
operator=(DirectX12RenderPassImpl &&) noexcept=defaultLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl
operator=(const DirectX12RenderPassImpl &)=defaultLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl
registerFrameBuffer(const DirectX12RenderPass &renderPass, const DirectX12Queue &queue, const DirectX12FrameBuffer &frameBuffer)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
RenderPassContext typedefLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImpl
renderTargetContext(const DirectX12FrameBuffer &frameBuffer)LiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline
~DirectX12RenderPassImpl() noexceptLiteFX::Rendering::Backends::DirectX12RenderPass::DirectX12RenderPassImplinline