LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl Member List

This is the complete list of members for LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl, including all inherited members.

base typedefLiteFX::Implement< VulkanRenderPass >
Implement(VulkanRenderPass *parent)LiteFX::Implement< VulkanRenderPass >inline
Implement(Implement< VulkanRenderPass > &&)=deleteLiteFX::Implement< VulkanRenderPass >
Implement(const Implement< VulkanRenderPass > &)=deleteLiteFX::Implement< VulkanRenderPass >
initialize()LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
initializeFrameBuffers(const UInt32 &commandBuffers)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
interface_type typedefLiteFX::Implement< VulkanRenderPass >
m_parentLiteFX::Implement< VulkanRenderPass >protected
mapInputAttachments(Span< VulkanInputAttachmentMapping > inputAttachments)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
mapRenderTargets(Span< RenderTarget > renderTargets)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
VulkanRenderPassLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplfriend
VulkanRenderPassBuilderLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplfriend
VulkanRenderPassImpl(VulkanRenderPass *parent, const VulkanDevice &device, Span< RenderTarget > renderTargets, const MultiSamplingLevel &samples, Span< VulkanInputAttachmentMapping > inputAttachments)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
VulkanRenderPassImpl(VulkanRenderPass *parent, const VulkanDevice &device)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
~Implement()=defaultLiteFX::Implement< VulkanRenderPass >virtual