| colorTargetContext(const VulkanFrameBuffer &frameBuffer) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| depthTargetContext(const VulkanFrameBuffer &frameBuffer) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| getPrimaryCommandBuffer(const VulkanFrameBuffer &frameBuffer) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| getSecondaryCommandBuffers(const VulkanFrameBuffer &frameBuffer) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| mapInputAttachments(Span< RenderPassDependency > inputAttachments) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| mapRenderTargets(Span< RenderTarget > renderTargets) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| onFrameBufferRelease(const void *sender, const IFrameBuffer::ReleasedEventArgs &) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| onSwapChainReset(const void *sender, const ISwapChain::ResetEventArgs &) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| operator=(VulkanRenderPassImpl &&) noexcept=default | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | |
| operator=(const VulkanRenderPassImpl &)=delete | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | |
| registerFrameBuffer(const VulkanRenderPass &renderPass, const VulkanQueue &queue, const VulkanFrameBuffer &frameBuffer) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| stencilTargetContext(const VulkanFrameBuffer &frameBuffer) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| VulkanRenderPass class | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | friend |
| VulkanRenderPassBuilder class | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | friend |
| VulkanRenderPassImpl(const VulkanDevice &device, const VulkanQueue &queue, Span< RenderTarget > renderTargets, Span< RenderPassDependency > inputAttachments, Optional< DescriptorBindingPoint > inputAttachmentSamplerBinding, UInt32 secondaryCommandBuffers, UInt32 viewMask) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| VulkanRenderPassImpl(const VulkanDevice &device) | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |
| VulkanRenderPassImpl(VulkanRenderPassImpl &&) noexcept=default | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | |
| VulkanRenderPassImpl(const VulkanRenderPassImpl &)=delete | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | |
| ~VulkanRenderPassImpl() noexcept | LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl | inline |