LiteFX 0.4.1.2025
Computer Graphics Engine
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LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl Member List

This is the complete list of members for LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl, including all inherited members.

colorTargetContext(const VulkanFrameBuffer &frameBuffer)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
depthTargetContext(const VulkanFrameBuffer &frameBuffer)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
getPrimaryCommandBuffer(const VulkanFrameBuffer &frameBuffer)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
getSecondaryCommandBuffers(const VulkanFrameBuffer &frameBuffer)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
mapInputAttachments(Span< RenderPassDependency > inputAttachments)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
mapRenderTargets(Span< RenderTarget > renderTargets)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
onFrameBufferRelease(const void *sender, const IFrameBuffer::ReleasedEventArgs &)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
onSwapChainReset(const void *sender, const ISwapChain::ResetEventArgs &)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
operator=(VulkanRenderPassImpl &&) noexcept=defaultLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl
operator=(const VulkanRenderPassImpl &)=deleteLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl
registerFrameBuffer(const VulkanRenderPass &renderPass, const VulkanQueue &queue, const VulkanFrameBuffer &frameBuffer)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
stencilTargetContext(const VulkanFrameBuffer &frameBuffer)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
VulkanRenderPass classLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplfriend
VulkanRenderPassBuilder classLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplfriend
VulkanRenderPassImpl(const VulkanDevice &device, const VulkanQueue &queue, Span< RenderTarget > renderTargets, Span< RenderPassDependency > inputAttachments, Optional< DescriptorBindingPoint > inputAttachmentSamplerBinding, UInt32 secondaryCommandBuffers)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
VulkanRenderPassImpl(const VulkanDevice &device)LiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline
VulkanRenderPassImpl(VulkanRenderPassImpl &&) noexcept=defaultLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl
VulkanRenderPassImpl(const VulkanRenderPassImpl &)=deleteLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImpl
~VulkanRenderPassImpl() noexceptLiteFX::Rendering::Backends::VulkanRenderPass::VulkanRenderPassImplinline