LiteFX 0.4.1.2025
Computer Graphics Engine
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LiteFX::Rendering::DeviceState Member List

This is the complete list of members for LiteFX::Rendering::DeviceState, including all inherited members.

accelerationStructure(const String &id) constLiteFX::Rendering::DeviceState
add(SharedPtr< IRenderPass > &&renderPass)LiteFX::Rendering::DeviceState
add(const String &id, SharedPtr< IRenderPass > &&renderPass)LiteFX::Rendering::DeviceState
add(SharedPtr< IFrameBuffer > &&frameBuffer)LiteFX::Rendering::DeviceState
add(const String &id, SharedPtr< IFrameBuffer > &&frameBuffer)LiteFX::Rendering::DeviceState
add(UniquePtr< IPipeline > &&pipeline)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IPipeline > &&pipeline)LiteFX::Rendering::DeviceState
add(SharedPtr< IBuffer > &&buffer)LiteFX::Rendering::DeviceState
add(const String &id, SharedPtr< IBuffer > &&buffer)LiteFX::Rendering::DeviceState
add(SharedPtr< IVertexBuffer > &&vertexBuffer)LiteFX::Rendering::DeviceState
add(const String &id, SharedPtr< IVertexBuffer > &&vertexBuffer)LiteFX::Rendering::DeviceState
add(SharedPtr< IIndexBuffer > &&indexBuffer)LiteFX::Rendering::DeviceState
add(const String &id, SharedPtr< IIndexBuffer > &&indexBuffer)LiteFX::Rendering::DeviceState
add(SharedPtr< IImage > &&image)LiteFX::Rendering::DeviceState
add(const String &id, SharedPtr< IImage > &&image)LiteFX::Rendering::DeviceState
add(SharedPtr< ISampler > &&sampler)LiteFX::Rendering::DeviceState
add(const String &id, SharedPtr< ISampler > &&sampler)LiteFX::Rendering::DeviceState
add(UniquePtr< IAccelerationStructure > &&accelerationStructure)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IAccelerationStructure > &&accelerationStructure)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IDescriptorSet > &&descriptorSet)LiteFX::Rendering::DeviceState
buffer(const String &id) constLiteFX::Rendering::DeviceState
clear()LiteFX::Rendering::DeviceState
descriptorSet(const String &id) constLiteFX::Rendering::DeviceState
DeviceState()LiteFX::Rendering::DeviceStateexplicit
DeviceState(DeviceState &&_other) noexceptLiteFX::Rendering::DeviceState
DeviceState(const DeviceState &)=deleteLiteFX::Rendering::DeviceState
frameBuffer(const String &id) constLiteFX::Rendering::DeviceState
IGraphicsDevice classLiteFX::Rendering::DeviceStatefriend
image(const String &id) constLiteFX::Rendering::DeviceState
indexBuffer(const String &id) constLiteFX::Rendering::DeviceState
operator=(DeviceState &&_other) noexceptLiteFX::Rendering::DeviceState
operator=(const DeviceState &)=deleteLiteFX::Rendering::DeviceState
pipeline(const String &id) constLiteFX::Rendering::DeviceState
release(const IRenderPass &renderPass)LiteFX::Rendering::DeviceState
release(const IFrameBuffer &frameBuffer)LiteFX::Rendering::DeviceState
release(const IPipeline &pipeline)LiteFX::Rendering::DeviceState
release(const IBuffer &buffer)LiteFX::Rendering::DeviceState
release(const IVertexBuffer &buffer)LiteFX::Rendering::DeviceState
release(const IIndexBuffer &buffer)LiteFX::Rendering::DeviceState
release(const IImage &image)LiteFX::Rendering::DeviceState
release(const ISampler &sampler)LiteFX::Rendering::DeviceState
release(const IDescriptorSet &descriptorSet)LiteFX::Rendering::DeviceState
renderPass(const String &id) constLiteFX::Rendering::DeviceState
sampler(const String &id) constLiteFX::Rendering::DeviceState
vertexBuffer(const String &id) constLiteFX::Rendering::DeviceState
~DeviceState() noexceptLiteFX::Rendering::DeviceStatevirtual