LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Rendering::DeviceState Member List

This is the complete list of members for LiteFX::Rendering::DeviceState, including all inherited members.

add(UniquePtr< IRenderPass > &&renderPass)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IRenderPass > &&renderPass)LiteFX::Rendering::DeviceState
add(UniquePtr< IPipeline > &&pipeline)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IPipeline > &&pipeline)LiteFX::Rendering::DeviceState
add(UniquePtr< IBuffer > &&buffer)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IBuffer > &&buffer)LiteFX::Rendering::DeviceState
add(UniquePtr< IVertexBuffer > &&vertexBuffer)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IVertexBuffer > &&vertexBuffer)LiteFX::Rendering::DeviceState
add(UniquePtr< IIndexBuffer > &&indexBuffer)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IIndexBuffer > &&indexBuffer)LiteFX::Rendering::DeviceState
add(UniquePtr< IImage > &&image)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IImage > &&image)LiteFX::Rendering::DeviceState
add(UniquePtr< ISampler > &&sampler)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< ISampler > &&sampler)LiteFX::Rendering::DeviceState
add(const String &id, UniquePtr< IDescriptorSet > &&descriptorSet)LiteFX::Rendering::DeviceState
buffer(const String &id) constLiteFX::Rendering::DeviceState
clear()LiteFX::Rendering::DeviceState
descriptorSet(const String &id) constLiteFX::Rendering::DeviceState
DeviceState() noexceptLiteFX::Rendering::DeviceStateexplicit
DeviceState(DeviceState &&)=deleteLiteFX::Rendering::DeviceState
DeviceState(const DeviceState &)=deleteLiteFX::Rendering::DeviceState
IGraphicsDeviceLiteFX::Rendering::DeviceStatefriend
image(const String &id) constLiteFX::Rendering::DeviceState
indexBuffer(const String &id) constLiteFX::Rendering::DeviceState
pipeline(const String &id) constLiteFX::Rendering::DeviceState
release(const IRenderPass &renderPass)LiteFX::Rendering::DeviceState
release(const IPipeline &pipeline)LiteFX::Rendering::DeviceState
release(const IBuffer &buffer)LiteFX::Rendering::DeviceState
release(const IVertexBuffer &buffer)LiteFX::Rendering::DeviceState
release(const IIndexBuffer &buffer)LiteFX::Rendering::DeviceState
release(const IImage &image)LiteFX::Rendering::DeviceState
release(const ISampler &sampler)LiteFX::Rendering::DeviceState
release(const IDescriptorSet &descriptorSet)LiteFX::Rendering::DeviceState
renderPass(const String &id) constLiteFX::Rendering::DeviceState
sampler(const String &id) constLiteFX::Rendering::DeviceState
vertexBuffer(const String &id) constLiteFX::Rendering::DeviceState
~DeviceState() noexceptLiteFX::Rendering::DeviceStatevirtual