LiteFX 0.3.1.2022
Computer Graphics Engine
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This is the complete list of members for LiteFX::Rendering::Barrier< TBuffer, TImage >, including all inherited members.
buffer_type typedef | LiteFX::Rendering::Barrier< TBuffer, TImage > | |
image_type typedef | LiteFX::Rendering::Barrier< TBuffer, TImage > | |
transition(buffer_type &buffer, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
transition(buffer_type &buffer, const UInt32 &element, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
transition(buffer_type &buffer, const ResourceState &sourceState, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
transition(buffer_type &buffer, const ResourceState &sourceState, const UInt32 &element, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
transition(image_type &image, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
transition(image_type &image, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
transition(image_type &image, const ResourceState &sourceState, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
transition(image_type &image, const ResourceState &sourceState, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const UInt32 &element, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &sourceState, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &sourceState, const UInt32 &element, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IImage &image, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &sourceState, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &sourceState, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
waitFor(const buffer_type &buffer)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
waitFor(const image_type &image)=0 | LiteFX::Rendering::Barrier< TBuffer, TImage > | pure virtual |
LiteFX::Rendering::IBarrier::waitFor(const IBuffer &buffer) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::waitFor(const IImage &image) | LiteFX::Rendering::IBarrier | inline |
~Barrier() noexcept=default | LiteFX::Rendering::Barrier< TBuffer, TImage > | virtual |
~IBarrier() noexcept=default | LiteFX::Rendering::IBarrier | virtual |