LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Rendering::Backends::DirectX12Barrier Member List

This is the complete list of members for LiteFX::Rendering::Backends::DirectX12Barrier, including all inherited members.

buffer_type typedefLiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >
DirectX12Barrier() noexceptLiteFX::Rendering::Backends::DirectX12Barrierexplicit
DirectX12Barrier(const DirectX12Barrier &)=deleteLiteFX::Rendering::Backends::DirectX12Barrier
DirectX12Barrier(DirectX12Barrier &&)=deleteLiteFX::Rendering::Backends::DirectX12Barrier
execute(const DirectX12CommandBuffer &commandBuffer, const D3D12_RESOURCE_BARRIER_FLAGS &flags=D3D12_RESOURCE_BARRIER_FLAG_NONE) const noexceptLiteFX::Rendering::Backends::DirectX12Barriervirtual
executeInverse(const DirectX12CommandBuffer &commandBuffer, const D3D12_RESOURCE_BARRIER_FLAGS &flags=D3D12_RESOURCE_BARRIER_FLAG_NONE) const noexceptLiteFX::Rendering::Backends::DirectX12Barriervirtual
image_type typedefLiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >
transition(IDirectX12Buffer &buffer, const ResourceState &targetState) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
transition(IDirectX12Buffer &buffer, const UInt32 &element, const ResourceState &targetState) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
transition(IDirectX12Buffer &buffer, const ResourceState &sourceState, const ResourceState &targetState) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
transition(IDirectX12Buffer &buffer, const ResourceState &sourceState, const UInt32 &element, const ResourceState &targetState) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
transition(IDirectX12Image &image, const ResourceState &targetState) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
transition(IDirectX12Image &image, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
transition(IDirectX12Image &image, const ResourceState &sourceState, const ResourceState &targetState) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
transition(IDirectX12Image &image, const ResourceState &sourceState, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(buffer_type &buffer, const ResourceState &targetState)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(buffer_type &buffer, const UInt32 &element, const ResourceState &targetState)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(buffer_type &buffer, const ResourceState &sourceState, const ResourceState &targetState)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(buffer_type &buffer, const ResourceState &sourceState, const UInt32 &element, const ResourceState &targetState)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(image_type &image, const ResourceState &targetState)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(image_type &image, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(image_type &image, const ResourceState &sourceState, const ResourceState &targetState)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(image_type &image, const ResourceState &sourceState, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &targetState)LiteFX::Rendering::IBarrierinline
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const UInt32 &element, const ResourceState &targetState)LiteFX::Rendering::IBarrierinline
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &sourceState, const ResourceState &targetState)LiteFX::Rendering::IBarrierinline
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &sourceState, const UInt32 &element, const ResourceState &targetState)LiteFX::Rendering::IBarrierinline
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &targetState)LiteFX::Rendering::IBarrierinline
LiteFX::Rendering::IBarrier::transition(IImage &image, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState)LiteFX::Rendering::IBarrierinline
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &sourceState, const ResourceState &targetState)LiteFX::Rendering::IBarrierinline
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &sourceState, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState)LiteFX::Rendering::IBarrierinline
waitFor(const IDirectX12Buffer &buffer) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
waitFor(const IDirectX12Image &image) overrideLiteFX::Rendering::Backends::DirectX12Barriervirtual
Barrier< IDirectX12Buffer, IDirectX12Image >::waitFor(const buffer_type &buffer)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
Barrier< IDirectX12Buffer, IDirectX12Image >::waitFor(const image_type &image)=0LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >pure virtual
LiteFX::Rendering::IBarrier::waitFor(const IBuffer &buffer)LiteFX::Rendering::IBarrierinline
LiteFX::Rendering::IBarrier::waitFor(const IImage &image)LiteFX::Rendering::IBarrierinline
~Barrier() noexcept=defaultLiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image >virtual
~DirectX12Barrier() noexceptLiteFX::Rendering::Backends::DirectX12Barriervirtual
~IBarrier() noexcept=defaultLiteFX::Rendering::IBarriervirtual