LiteFX 0.3.1.2022
Computer Graphics Engine
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This is the complete list of members for LiteFX::Rendering::Backends::DirectX12Barrier, including all inherited members.
buffer_type typedef | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | |
DirectX12Barrier() noexcept | LiteFX::Rendering::Backends::DirectX12Barrier | explicit |
DirectX12Barrier(const DirectX12Barrier &)=delete | LiteFX::Rendering::Backends::DirectX12Barrier | |
DirectX12Barrier(DirectX12Barrier &&)=delete | LiteFX::Rendering::Backends::DirectX12Barrier | |
execute(const DirectX12CommandBuffer &commandBuffer, const D3D12_RESOURCE_BARRIER_FLAGS &flags=D3D12_RESOURCE_BARRIER_FLAG_NONE) const noexcept | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
executeInverse(const DirectX12CommandBuffer &commandBuffer, const D3D12_RESOURCE_BARRIER_FLAGS &flags=D3D12_RESOURCE_BARRIER_FLAG_NONE) const noexcept | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
image_type typedef | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | |
transition(IDirectX12Buffer &buffer, const ResourceState &targetState) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
transition(IDirectX12Buffer &buffer, const UInt32 &element, const ResourceState &targetState) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
transition(IDirectX12Buffer &buffer, const ResourceState &sourceState, const ResourceState &targetState) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
transition(IDirectX12Buffer &buffer, const ResourceState &sourceState, const UInt32 &element, const ResourceState &targetState) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
transition(IDirectX12Image &image, const ResourceState &targetState) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
transition(IDirectX12Image &image, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
transition(IDirectX12Image &image, const ResourceState &sourceState, const ResourceState &targetState) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
transition(IDirectX12Image &image, const ResourceState &sourceState, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(buffer_type &buffer, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(buffer_type &buffer, const UInt32 &element, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(buffer_type &buffer, const ResourceState &sourceState, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(buffer_type &buffer, const ResourceState &sourceState, const UInt32 &element, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(image_type &image, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(image_type &image, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(image_type &image, const ResourceState &sourceState, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::transition(image_type &image, const ResourceState &sourceState, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const UInt32 &element, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &sourceState, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IBuffer &buffer, const ResourceState &sourceState, const UInt32 &element, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IImage &image, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &sourceState, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::transition(IImage &image, const ResourceState &sourceState, const UInt32 &level, const UInt32 &layer, const UInt32 &plane, const ResourceState &targetState) | LiteFX::Rendering::IBarrier | inline |
waitFor(const IDirectX12Buffer &buffer) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
waitFor(const IDirectX12Image &image) override | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::waitFor(const buffer_type &buffer)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
Barrier< IDirectX12Buffer, IDirectX12Image >::waitFor(const image_type &image)=0 | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | pure virtual |
LiteFX::Rendering::IBarrier::waitFor(const IBuffer &buffer) | LiteFX::Rendering::IBarrier | inline |
LiteFX::Rendering::IBarrier::waitFor(const IImage &image) | LiteFX::Rendering::IBarrier | inline |
~Barrier() noexcept=default | LiteFX::Rendering::Barrier< IDirectX12Buffer, IDirectX12Image > | virtual |
~DirectX12Barrier() noexcept | LiteFX::Rendering::Backends::DirectX12Barrier | virtual |
~IBarrier() noexcept=default | LiteFX::Rendering::IBarrier | virtual |