LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Math::Vector4i Member List

This is the complete list of members for LiteFX::Math::Vector4i, including all inherited members.

elements() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
m_elementsLiteFX::Math::Vector< Int32, 4 >protected
operator Array< Int32 >() noexceptLiteFX::Math::Vector4iinline
operator=(const Vector< Int32, 4 > &_other) noexceptLiteFX::Math::Vector4iinline
operator=(Vector< Int32, 4 > &&_other) noexceptLiteFX::Math::Vector4iinline
operator=(const Array< Int32 > &_other) noexceptLiteFX::Math::Vector4iinline
operator=(const Vector4i &_other) noexceptLiteFX::Math::Vector4iinline
operator=(Vector4i &&_other) noexceptLiteFX::Math::Vector4iinline
Vector< Int32, 4 >::operator=(const Vector< Int32, DIM > &_other) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector< Int32, 4 >::operator=(Vector< Int32, DIM > &&_other) noexceptLiteFX::Math::Vector< Int32, 4 >inline
operator[](const unsigned int &i) const noexceptLiteFX::Math::Vector4iinline
operator[](const unsigned int &i) noexceptLiteFX::Math::Vector4iinline
scalar_type typedefLiteFX::Math::Vector< Int32, 4 >
size() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
vec_sizeLiteFX::Math::Vector< Int32, 4 >static
vec_type typedefLiteFX::Math::Vector< Int32, 4 >
Vector() noexcept=defaultLiteFX::Math::Vector< Int32, 4 >
Vector(const Int32 &val) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector(const vec_type &_other) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector(vec_type &&_other) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector4i() noexceptLiteFX::Math::Vector4i
Vector4i(const Int32 &v) noexceptLiteFX::Math::Vector4i
Vector4i(const Int32 &x, const Int32 &y, const Int32 &z, const Int32 &w) noexceptLiteFX::Math::Vector4i
Vector4i(const Vector4i &) noexceptLiteFX::Math::Vector4i
Vector4i(const Vector< Int32, 4 > &) noexceptLiteFX::Math::Vector4i
Vector4i(Vector4i &&) noexceptLiteFX::Math::Vector4i
Vector4i(Vector< Int32, 4 > &&) noexceptLiteFX::Math::Vector4i
w() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
w() noexceptLiteFX::Math::Vector< Int32, 4 >inline
x() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
x() noexceptLiteFX::Math::Vector< Int32, 4 >inline
y() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
y() noexceptLiteFX::Math::Vector< Int32, 4 >inline
z() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
z() noexceptLiteFX::Math::Vector< Int32, 4 >inline