LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Math::Vector2i Member List

This is the complete list of members for LiteFX::Math::Vector2i, including all inherited members.

elements() const noexceptLiteFX::Math::Vector< Int32, 2 >inline
m_elementsLiteFX::Math::Vector< Int32, 2 >protected
operator Array< Int32 >() noexceptLiteFX::Math::Vector2iinline
operator=(const Vector< Int32, 2 > &_other) noexceptLiteFX::Math::Vector2iinline
operator=(Vector< Int32, 2 > &&_other) noexceptLiteFX::Math::Vector2iinline
operator=(const Array< Int32 > &_other) noexceptLiteFX::Math::Vector2iinline
operator=(const Vector2i &_other) noexceptLiteFX::Math::Vector2iinline
operator=(Vector2i &&_other) noexceptLiteFX::Math::Vector2iinline
Vector< Int32, 2 >::operator=(const Vector< Int32, DIM > &_other) noexceptLiteFX::Math::Vector< Int32, 2 >inline
Vector< Int32, 2 >::operator=(Vector< Int32, DIM > &&_other) noexceptLiteFX::Math::Vector< Int32, 2 >inline
operator[](const unsigned int &i) const noexceptLiteFX::Math::Vector2iinline
operator[](const unsigned int &i) noexceptLiteFX::Math::Vector2iinline
scalar_type typedefLiteFX::Math::Vector< Int32, 2 >
size() const noexceptLiteFX::Math::Vector< Int32, 2 >inline
vec_sizeLiteFX::Math::Vector< Int32, 2 >static
vec_type typedefLiteFX::Math::Vector< Int32, 2 >
Vector() noexcept=defaultLiteFX::Math::Vector< Int32, 2 >
Vector(const Int32 &val) noexceptLiteFX::Math::Vector< Int32, 2 >inline
Vector(const vec_type &_other) noexceptLiteFX::Math::Vector< Int32, 2 >inline
Vector(vec_type &&_other) noexceptLiteFX::Math::Vector< Int32, 2 >inline
Vector2i() noexceptLiteFX::Math::Vector2i
Vector2i(const Int32 &v) noexceptLiteFX::Math::Vector2i
Vector2i(const Int32 &x, const Int32 &y) noexceptLiteFX::Math::Vector2i
Vector2i(const Vector2i &) noexceptLiteFX::Math::Vector2i
Vector2i(const Vector< Int32, 2 > &) noexceptLiteFX::Math::Vector2i
Vector2i(Vector2i &&) noexceptLiteFX::Math::Vector2i
Vector2i(Vector< Int32, 2 > &&) noexceptLiteFX::Math::Vector2i
w() const noexceptLiteFX::Math::Vector< Int32, 2 >inline
w() noexceptLiteFX::Math::Vector< Int32, 2 >inline
x() const noexceptLiteFX::Math::Vector< Int32, 2 >inline
x() noexceptLiteFX::Math::Vector< Int32, 2 >inline
y() const noexceptLiteFX::Math::Vector< Int32, 2 >inline
y() noexceptLiteFX::Math::Vector< Int32, 2 >inline
z() const noexceptLiteFX::Math::Vector< Int32, 2 >inline
z() noexceptLiteFX::Math::Vector< Int32, 2 >inline