array_type typedef | LiteFX::Math::Vector< Float, 2 > | protected |
begin() noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
cbegin() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
cend() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
elements() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
end() noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
m_elements | LiteFX::Math::Vector< Float, 2 > | protected |
operator std::array< Float, DIM >() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
operator std::vector< Float >() const | LiteFX::Math::Vector< Float, 2 > | inline |
operator=(Vector &&_other) noexcept=default | LiteFX::Math::Vector< Float, 2 > | |
operator=(const Vector &_other)=default | LiteFX::Math::Vector< Float, 2 > | |
operator=(std::ranges::input_range auto &&input) noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
operator[](unsigned int i) const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
operator[](unsigned int i) noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
scalar_type typedef | LiteFX::Math::Vector< Float, 2 > | |
size() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
vec_size | LiteFX::Math::Vector< Float, 2 > | static |
vec_type typedef | LiteFX::Math::Vector< Float, 2 > | |
Vector() noexcept=default | LiteFX::Math::Vector2f | |
Vector(Vector &&_other) noexcept=default | LiteFX::Math::Vector2f | |
Vector(const Vector &_other)=default | LiteFX::Math::Vector2f | |
Vector(T val) noexcept | LiteFX::Math::Vector2f | inline |
Vector(T x, T y) noexcept | LiteFX::Math::Vector2f | inline |
Vector(T x, T y, T z) noexcept | LiteFX::Math::Vector2f | inline |
Vector(T x, T y, T z, T w) noexcept | LiteFX::Math::Vector2f | inline |
Vector(std::ranges::input_range auto &&input) noexcept | LiteFX::Math::Vector2f | inlineexplicit |
LiteFX::Math::Vector< Float, 2 >::Vector(Float x, Float y) noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
LiteFX::Math::Vector< Float, 2 >::Vector(Float x, Float y, Float z) noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
LiteFX::Math::Vector< Float, 2 >::Vector(Float x, Float y, Float z, Float w) noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
w() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
w() noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
x() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
x() noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
y() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
y() noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
z() const noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
z() noexcept | LiteFX::Math::Vector< Float, 2 > | inline |
~Vector() noexcept=default | LiteFX::Math::Vector< Float, 2 > | |