LiteFX 0.4.1.2025
Computer Graphics Engine
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LiteFX::Math::RectI Member List

This is the complete list of members for LiteFX::Math::RectI, including all inherited members.

array_type typedefLiteFX::Math::Vector< Int32, 4 >protected
begin() noexceptLiteFX::Math::Vector< Int32, 4 >inline
cbegin() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
cend() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
elements() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
end() noexceptLiteFX::Math::Vector< Int32, 4 >inline
extent() const noexceptLiteFX::Math::RectI
height() const noexceptLiteFX::Math::RectI
height() noexceptLiteFX::Math::RectI
m_elementsLiteFX::Math::Vector< Int32, 4 >protected
operator std::array< Int32, DIM >() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
operator std::vector< Int32 >() constLiteFX::Math::Vector< Int32, 4 >inline
operator=(const RectI &_other)LiteFX::Math::RectI
operator=(RectI &&_other) noexceptLiteFX::Math::RectI
LiteFX::Math::Vector< Int32, 4 >::operator=(Vector &&_other) noexcept=defaultLiteFX::Math::Vector< Int32, 4 >
LiteFX::Math::Vector< Int32, 4 >::operator=(const Vector &_other)=defaultLiteFX::Math::Vector< Int32, 4 >
LiteFX::Math::Vector< Int32, 4 >::operator=(std::ranges::input_range auto &&input) noexceptLiteFX::Math::Vector< Int32, 4 >inline
operator[](unsigned int i) const noexceptLiteFX::Math::Vector< Int32, 4 >inline
operator[](unsigned int i) noexceptLiteFX::Math::Vector< Int32, 4 >inline
position() const noexceptLiteFX::Math::RectI
RectI() noexceptLiteFX::Math::RectI
RectI(const Vector< Int32, 2 > &pos, Int32 w, Int32 h) noexceptLiteFX::Math::RectI
RectI(Int32 x, Int32 y, Int32 w, Int32 h) noexceptLiteFX::Math::RectI
RectI(const RectI &)LiteFX::Math::RectI
RectI(RectI &&) noexceptLiteFX::Math::RectI
scalar_type typedefLiteFX::Math::Vector< Int32, 4 >
size() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
vec_sizeLiteFX::Math::Vector< Int32, 4 >static
vec_type typedefLiteFX::Math::Vector< Int32, 4 >
Vector() noexcept=defaultLiteFX::Math::Vector< Int32, 4 >
Vector(Vector &&_other) noexcept=defaultLiteFX::Math::Vector< Int32, 4 >
Vector(const Vector &_other)=defaultLiteFX::Math::Vector< Int32, 4 >
Vector(Int32 val) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector(Int32 x, Int32 y) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector(Int32 x, Int32 y, Int32 z) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector(Int32 x, Int32 y, Int32 z, Int32 w) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector(std::ranges::input_range auto &&input) noexceptLiteFX::Math::Vector< Int32, 4 >inlineexplicit
w() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
w() noexceptLiteFX::Math::Vector< Int32, 4 >inline
width() const noexceptLiteFX::Math::RectI
width() noexceptLiteFX::Math::RectI
x() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
x() noexceptLiteFX::Math::Vector< Int32, 4 >inline
y() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
y() noexceptLiteFX::Math::Vector< Int32, 4 >inline
z() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
z() noexceptLiteFX::Math::Vector< Int32, 4 >inline
~RectI() noexcept=defaultLiteFX::Math::RectI
~Vector() noexcept=defaultLiteFX::Math::Vector< Int32, 4 >