LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Math::RectI Member List

This is the complete list of members for LiteFX::Math::RectI, including all inherited members.

elements() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
extent() const noexceptLiteFX::Math::RectIinline
height() const noexceptLiteFX::Math::RectIinline
height() noexceptLiteFX::Math::RectIinline
m_elementsLiteFX::Math::Vector< Int32, 4 >protected
operator=(const RectI &_other) noexceptLiteFX::Math::RectIinline
operator=(RectI &&_other) noexceptLiteFX::Math::RectIinline
Vector< Int32, 4 >::operator=(const Vector< Int32, DIM > &_other) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector< Int32, 4 >::operator=(Vector< Int32, DIM > &&_other) noexceptLiteFX::Math::Vector< Int32, 4 >inline
operator[](const unsigned int &i) const noexceptLiteFX::Math::Vector< Int32, 4 >inline
operator[](const unsigned int &i) noexceptLiteFX::Math::Vector< Int32, 4 >inline
position() const noexceptLiteFX::Math::RectIinline
RectI() noexceptLiteFX::Math::RectI
RectI(const Vector< Int32, 2 > &pos, const Int32 &w, const Int32 &h) noexceptLiteFX::Math::RectI
RectI(const Int32 &x, const Int32 &y, const Int32 &w, const Int32 &h) noexceptLiteFX::Math::RectI
RectI(const RectI &) noexceptLiteFX::Math::RectI
RectI(RectI &&) noexceptLiteFX::Math::RectI
scalar_type typedefLiteFX::Math::Vector< Int32, 4 >
size() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
vec_sizeLiteFX::Math::Vector< Int32, 4 >static
vec_type typedefLiteFX::Math::Vector< Int32, 4 >
Vector() noexcept=defaultLiteFX::Math::Vector< Int32, 4 >
Vector(const Int32 &val) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector(const vec_type &_other) noexceptLiteFX::Math::Vector< Int32, 4 >inline
Vector(vec_type &&_other) noexceptLiteFX::Math::Vector< Int32, 4 >inline
w() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
w() noexceptLiteFX::Math::Vector< Int32, 4 >inline
width() const noexceptLiteFX::Math::RectIinline
width() noexceptLiteFX::Math::RectIinline
x() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
x() noexceptLiteFX::Math::Vector< Int32, 4 >inline
y() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
y() noexceptLiteFX::Math::Vector< Int32, 4 >inline
z() const noexceptLiteFX::Math::Vector< Int32, 4 >inline
z() noexceptLiteFX::Math::Vector< Int32, 4 >inline