LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Math::RectF Member List

This is the complete list of members for LiteFX::Math::RectF, including all inherited members.

elements() const noexceptLiteFX::Math::Vector< Float, 4 >inline
extent() const noexceptLiteFX::Math::RectFinline
height() const noexceptLiteFX::Math::RectFinline
height() noexceptLiteFX::Math::RectFinline
m_elementsLiteFX::Math::Vector< Float, 4 >protected
operator=(const RectF &_other) noexceptLiteFX::Math::RectFinline
operator=(RectF &&_other) noexceptLiteFX::Math::RectFinline
Vector< Float, 4 >::operator=(const Vector< Float, DIM > &_other) noexceptLiteFX::Math::Vector< Float, 4 >inline
Vector< Float, 4 >::operator=(Vector< Float, DIM > &&_other) noexceptLiteFX::Math::Vector< Float, 4 >inline
operator[](const unsigned int &i) const noexceptLiteFX::Math::Vector< Float, 4 >inline
operator[](const unsigned int &i) noexceptLiteFX::Math::Vector< Float, 4 >inline
position() const noexceptLiteFX::Math::RectFinline
RectF() noexceptLiteFX::Math::RectF
RectF(const Vector< Float, 2 > &pos, const Float &w, const Float &h) noexceptLiteFX::Math::RectF
RectF(const Float &x, const Float &y, const Float &w, const Float &h) noexceptLiteFX::Math::RectF
RectF(const RectF &) noexceptLiteFX::Math::RectF
RectF(RectF &&) noexceptLiteFX::Math::RectF
scalar_type typedefLiteFX::Math::Vector< Float, 4 >
size() const noexceptLiteFX::Math::Vector< Float, 4 >inline
vec_sizeLiteFX::Math::Vector< Float, 4 >static
vec_type typedefLiteFX::Math::Vector< Float, 4 >
Vector() noexcept=defaultLiteFX::Math::Vector< Float, 4 >
Vector(const Float &val) noexceptLiteFX::Math::Vector< Float, 4 >inline
Vector(const vec_type &_other) noexceptLiteFX::Math::Vector< Float, 4 >inline
Vector(vec_type &&_other) noexceptLiteFX::Math::Vector< Float, 4 >inline
w() const noexceptLiteFX::Math::Vector< Float, 4 >inline
w() noexceptLiteFX::Math::Vector< Float, 4 >inline
width() const noexceptLiteFX::Math::RectFinline
width() noexceptLiteFX::Math::RectFinline
x() const noexceptLiteFX::Math::Vector< Float, 4 >inline
x() noexceptLiteFX::Math::Vector< Float, 4 >inline
y() const noexceptLiteFX::Math::Vector< Float, 4 >inline
y() noexceptLiteFX::Math::Vector< Float, 4 >inline
z() const noexceptLiteFX::Math::Vector< Float, 4 >inline
z() noexceptLiteFX::Math::Vector< Float, 4 >inline