LiteFX 0.4.1.2025
Computer Graphics Engine
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LiteFX::Math::RectF Member List

This is the complete list of members for LiteFX::Math::RectF, including all inherited members.

array_type typedefLiteFX::Math::Vector< Float, 4 >protected
begin() noexceptLiteFX::Math::Vector< Float, 4 >inline
cbegin() const noexceptLiteFX::Math::Vector< Float, 4 >inline
cend() const noexceptLiteFX::Math::Vector< Float, 4 >inline
elements() const noexceptLiteFX::Math::Vector< Float, 4 >inline
end() noexceptLiteFX::Math::Vector< Float, 4 >inline
extent() const noexceptLiteFX::Math::RectF
height() const noexceptLiteFX::Math::RectF
height() noexceptLiteFX::Math::RectF
m_elementsLiteFX::Math::Vector< Float, 4 >protected
operator std::array< Float, DIM >() const noexceptLiteFX::Math::Vector< Float, 4 >inline
operator std::vector< Float >() constLiteFX::Math::Vector< Float, 4 >inline
operator=(const RectF &_other)LiteFX::Math::RectF
operator=(RectF &&_other) noexceptLiteFX::Math::RectF
LiteFX::Math::Vector< Float, 4 >::operator=(Vector &&_other) noexcept=defaultLiteFX::Math::Vector< Float, 4 >
LiteFX::Math::Vector< Float, 4 >::operator=(const Vector &_other)=defaultLiteFX::Math::Vector< Float, 4 >
LiteFX::Math::Vector< Float, 4 >::operator=(std::ranges::input_range auto &&input) noexceptLiteFX::Math::Vector< Float, 4 >inline
operator[](unsigned int i) const noexceptLiteFX::Math::Vector< Float, 4 >inline
operator[](unsigned int i) noexceptLiteFX::Math::Vector< Float, 4 >inline
position() const noexceptLiteFX::Math::RectF
RectF() noexceptLiteFX::Math::RectF
RectF(const Vector< Float, 2 > &pos, Float w, Float h) noexceptLiteFX::Math::RectF
RectF(Float x, Float y, Float w, Float h) noexceptLiteFX::Math::RectF
RectF(const RectF &)LiteFX::Math::RectF
RectF(RectF &&) noexceptLiteFX::Math::RectF
scalar_type typedefLiteFX::Math::Vector< Float, 4 >
size() const noexceptLiteFX::Math::Vector< Float, 4 >inline
vec_sizeLiteFX::Math::Vector< Float, 4 >static
vec_type typedefLiteFX::Math::Vector< Float, 4 >
Vector() noexcept=defaultLiteFX::Math::Vector< Float, 4 >
Vector(Vector &&_other) noexcept=defaultLiteFX::Math::Vector< Float, 4 >
Vector(const Vector &_other)=defaultLiteFX::Math::Vector< Float, 4 >
Vector(Float val) noexceptLiteFX::Math::Vector< Float, 4 >inline
Vector(Float x, Float y) noexceptLiteFX::Math::Vector< Float, 4 >inline
Vector(Float x, Float y, Float z) noexceptLiteFX::Math::Vector< Float, 4 >inline
Vector(Float x, Float y, Float z, Float w) noexceptLiteFX::Math::Vector< Float, 4 >inline
Vector(std::ranges::input_range auto &&input) noexceptLiteFX::Math::Vector< Float, 4 >inlineexplicit
w() const noexceptLiteFX::Math::Vector< Float, 4 >inline
w() noexceptLiteFX::Math::Vector< Float, 4 >inline
width() const noexceptLiteFX::Math::RectF
width() noexceptLiteFX::Math::RectF
x() const noexceptLiteFX::Math::Vector< Float, 4 >inline
x() noexceptLiteFX::Math::Vector< Float, 4 >inline
y() const noexceptLiteFX::Math::Vector< Float, 4 >inline
y() noexceptLiteFX::Math::Vector< Float, 4 >inline
z() const noexceptLiteFX::Math::Vector< Float, 4 >inline
z() noexceptLiteFX::Math::Vector< Float, 4 >inline
~RectF() noexcept=defaultLiteFX::Math::RectF
~Vector() noexcept=defaultLiteFX::Math::Vector< Float, 4 >